About Gamestar Mechanic

More About Gamestar Mechanic

Gamestar Mechanic is a game-based digital learning platform geared at 4th to 9th grade students that is designed to teach the guiding principles of game design and systems thinking in a highly engaging and creative environment.

What do students learn from Gamestar Mechanic?

Gamestar Mechanic allows students to learn about how systems work and how they can be modified or changed. Students learn to think analytically and holistically, to experiment and test theories, and to consider other people as part of the systems they create and inhabit. Through the game design process, students cultivate skills involving:

  • system-based thinking
  • creative problem solving
  • art and aesthetics
  • writing and storytelling
  • STEM (science, technology, engineering, mathematics)

Dissertations on Gamestar Mechanic

Who is the team behind Gamestar Mechanic?

Gamestar Mechanic features a unique public-private partnership that crosses leading foundations, non-profits, academia and the game industry.

Gamestar Mechanic is currently supported by a partnership between the Institute of Play and E-Line Media. The game was originally developed by Gamelab in partnership with the Institute of Play and the Academic Advanced Distributed Learning Co-Lab (AADLC) at the University of Wisconsin-Madison. Initial funding for the game and companion learning guides came from the John D. and Catherine T. MacArthur Foundation.

The design of the game is based on research by some of the leading academics in the field including Katie Salen (Executive Director of the Institute of Play and curriculum author for the New York City Public School Quest To Learn) and James Paul Gee (author of What Video Games Have to Teach Us About Learning and Literacy).